Excellent interview with Golan Levin on teaching/learning new media art, and more. Also interesting for its depth-sensing technique.
(via The Creator’s Project and Reddit’s IAmA thread)
Excellent interview with Golan Levin on teaching/learning new media art, and more. Also interesting for its depth-sensing technique.
(via The Creator’s Project and Reddit’s IAmA thread)
I’ve posted about PhoneGap before. Now Adobe has released videos explaining how to use this open source technology for creating multi-platform mobile apps:
http://tv.adobe.com/watch/adc-presents-phonegap/getting-started-with-phonegap/
In the bottom of the page, there are more links to additional videos.
Fun Programming is a series of videos explaining creative coding. Processing is used as the main programming environment, but the videos are also useful to understand the basics of programming in other environments.
Today was the last day of the Information Design course, and the presentations of the Augmented Reality projects. Thanks to all course participants for inspiring projects.
Project files can be found here: http://mlab.taik.fi/mediacode/coursefiles/course_2012_ID/projects/

“Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.”
From http://en.wikipedia.org/wiki/Augmented_reality
Sana-na-rama is my project for the Multitouch Interaction course. It’s an educational children’s game (iPad/iPhone) that teaches spelling and vocabulary to children of ages 6 and up. The object of the game is to collect points by arranging letters into the correct order to form words represented by accompanied images. The player has one minute to collect as many points as he or she can by dragging the letters into their correct positions. Each correctly positioned letter yields one point. Points gained progress the game along a number of levels and game worlds.
The project was carried out using the Cocos2D framework.
Microsoft Surface 2.0 will be released in 2012. Mashable has published an interesting article on this upcoming multitouch table, with hardware developed by Samsung (40″ touchscreen with PixelSense technology and 50 touch-points):
http://mashable.com/2011/12/23/microsoft-surface-2-2/
My concept for multitouch interaction course is an educational iPhone game for mastering Spanish irregular verbs. The idea is to connect personal pronouns with correct verb forms using multitouch. When all pronouns and verbs are green the level is completed and player can move on to the next verb. I made a small video here.
[Updated] Get source files here
From marcinignac.com/blog/timeline-js:
“Timeline.js is a compact JavaScript animation library with a GUI timeline for fast editing.”
From www.cocos2d-iphone.org:
“Cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.”
For example, Tiny Tower, iPhone Game of the Year 2011, was built using Cocos2d.
Via Ilari Niitamo, who did his project for the course using Cocos2d.