designing meta-matic | |||
Concept & principles
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Concept With Meta-Matic the concept of browser is transformed
from a frame into an information space to a platform for representing
and interacting with the Web. Data and structures can be viewed independently
of the page structure, a standard unit for structuring data on the Web.
Browsing becomes art; the browser user becomes a "data-artist". Browsing is turned into an audiovisually creative process: a craft of creating access structures into data on networks. In the Meta-matic the user accesses and retrieves data by composing audiovisual interactive views. The the symbol system used to encode data comes from the user. The Meta-matic takes the user's symbol and "subject" or "keyword" or "data location" - a domain address not a page - and proceeds to encode data and meta-data about structures associated with the given subject. It does this visually or auditively with the given symbol(s) creating patterns and constructing shapes that convey the richness and relative importance of the subject being represented. * reinterpretation of existing structures and conventions
for representing data on the web: the dissolution of the page metaphor.
By doing this the granularity of data on the Web is increased. the smaller
the smallest unit of data that can be retrieved, viewed, represented then
more complex structures can be created. By dissolving the page metaphor
the nature of views into the Web changes. Sampling and mixing of data
from different sources becomes possible. This supports the use of a collage
technique. * user customized symbolic language for representing
data, data structures and meta-data. * a GUI (direct manipulation interface) where most interaction happens by directly interacting with graphical symbols. * recontextualization of information * a personal aesthetic * a meta-level creative and artistic approach that
supports the element of chance in the organization and construction of
views into information spaces. * organic, genetic, autonomous agents and heuristics according to which symbols are arranged into kinetic patterns: self-organizing abstract collage. (the possibility to add the dimention of SOM, thus allowing a Meta-Matic generated view as well as the user generated view. |
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Machine Beauty? |
Overview Is the infusion of chance and chaos into the rendering of information conducive to a more insightful way of processing information? What are the user interface design possibilities of presenting information as ar? Can the aesthetics of the generated information collages be formalized? What can be learned of the biases in information spaces when viewed through one of these "filters"? Meta-matic: information browsing and use transformed
into multimedia art. a personal meta level representation scheme for existing
information structures. encoding of existing data structures into a audio-visual
composition. change of composition results in a change of view of the
encoded data structures. a meta-matic can contain data from one source
or many sources, from one information space or from several information
spaces. it is a portrait or a landscape. meta-matic is a not task oriented.
data access through a Meta-matic is not necessarily efficient. there need
not be a logical correspondence between the symbol and the data it represents.
therefore, a Meta-matic is not usable as defined by HCI (usability). Each
Meta-matic is an interface to a collection of data A Meta-matic is an information environment, an experience.
It has several levels of meaning. For an outsider it is a multimedia artefact
- a sound, an animation, a set of symbols, etc.. To the author and user
it is a front-end as well as a design language. The Meta-matic user is
a mapper and manipulator of structure. The Meta-matic user can transform
any information space into a new symbolic scheme. This develops the practise
of sampling, processing and mixing symbols.
Designing a Meta-matic vs. user interface design Designing a Meta-matic differs from user interface
design in the following ways:
The Meta-matic system vs. WWW browser The Meta-matic differs from a WWW browser: |
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Personal Aesthetics
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The personal aesthetic defines the representation layer for an information space. It defines the experience of information. The definition of the personal aesthetic is a process
where the Meta-matic model of information structure is mapped to a symbolic
layer. The symbolic layer is the Meta-matic artist's representation of
information as well as the notion for interacting with it. The personal aesthetic is an index for a symbol scheme - a personal grammar for interaction. It includes the The personal aesthetic becomes the metaphor for representing
information space including its qualities and behavior. It is a point
of view, a classification system. The personal aesthetic will probably
be connected to the subject of the Meta-matic but it may also be a more
general definition of a personal information representation and access
layer to an information space or a hybrid of several spaces. The choice of metaphor affects how the data and structures
(hierarchies, rules) are encoded, manipulated and decoded. |
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Symbol System according to McCulloch |
Symbols are the ultimate tool for abstraction. A symbol stands for something else, that something is usually more cumbersome. Symbols may represent concepts, conditions, or qualities lacking in embodiment or measure - things we could not carry about at all. Meta-matic design is based on symbols and visual and auditive symbol representations. Meta-matic user can create his/her own symbol libraries and use created symbols to form a pattern that represent an information structures, for example pieces of web pages. There is power in symbols because the symbol is not
the signified. Symbols differ from that for which they stand, and they
are presumably easier to use: easier to reproduce, easier to transmit,
easier to transform. When replaced by a symbol, an object becomes a mere operand. As an operand it may be manipulated in an abstract manner, such that the syntax of forming consistent expressions, rather than any representational significance of the symbols, governs the formation of new expressions. This may result that new representational significance emerges from syntactical operations alone. This is how symbolic operations yield abstract results. Symbolic structures apply the principles of formal reasoning to many more kinds of operands; not just magnitudes or quantities, but coordinates and fields of numbers; not just algebraic numbers, but musical sounds, chemical compounds, logical assertions.
Symbolic context Any markings made for explicit purposes of representation,
record keeping, or transmittal could be understood as notation.(pictures,
numbers, and text have been usual formats). Context and structure shape
the use of symbols. A complete text is not only a construction of time
and place and outlook of the author, but also those of other authors,
and also (on each occasion) of a reader. Convention is a form of abstraction, or a means to
abstraction. Although the symbols are merely conventions, and the theorem
itself is the main focus of abstraction, the choice of notation does affect
the relative ease or difficulty of achieving the results. An understanding
of formal notation is relevant to studying the computer as a medium. A symbol scheme is generally a set of distinct characters
plus a syntax for combining them. The essential features of such a scheme
are that the characters are finitely differentiable and that the syntax
is character-indifferent. These properties are common to many familiar
schemes, including alphabetical, numerical, binary, telegraphic, and basic
musical characters. A symbol system is the correspondence by which meanings comply with characters in a symbol scheme (all inscriptions of a given character must have the same semantic reference or compliant. No one compliant ca be referred to by multiple characters. And for the system to be a useful notation, these semantic distinctions themselves must be finitely differentiable.)
Interaction design craft In a formal symbol system authorship and execution
can be different.
Structure Formal notation invites the study of structure, which
in natural language consists of grammar. Computing is essentially the
use of symbolic notation on a huge range of scales. Computational theorists are interested in generative
notations and grammars. Computing is structure manipulation. Data structure
characterized software: what you can do, and how a program looks and feels,
depends on its underlying abstractions and assumptions. A data structure
organizes symbols for specific purposes.
Software design is a matter of defining an appropriate
structure for serving a task or problem. Generative structure is the beginnings
of a medium largely because ti invites manipulation. A structure has a
feel based on internal laws Creative computing give special emphasis to generative
structure. Developing new artifacts and expressions depends on sound aesthetic
theory informed by syntax and grammar. Structured symbolic prosessing can be the basis for
creative expressions.
Limitations of structure There will always be intentions that we cannot or
choose not to express in symbols. The human computer partnership is a
partnership between inarticulable insight, or impetus, and rigorous symbolic
reasoning. Personal practice will prosper primarily in its coupling to
digital notational systems, and digital notational systems will be useful
just as much as they encourage human imagination. Formal symbolic manipulations arrive at indicated
solutions that suggest new concepts. But it is a weakness in contextual
interpretation: numerical models have the unfortunate disadvantage of
containing no information about when their contents are appropriate.
Limitations of cognitive science
McCulloch, Malcolm, Abstracting Craft. The Practiced Digital Hand. The MIT Press, 1996. |
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playing with meta-matic |
A Meta-matic is a sum of its parts. The behaviors make a Meta-matic dynamic.
Meta level composition The "artist" can manipulate symbols my changing their location (x, y,) as well as size (pseudo z). Location of symbols has different meanings: Overlapping symbols translated into a search (cross breeding), new symbol creates proximity of symbol can be assinged meaning and a resulting behavior Information represents the transmission of thoughtful messages and reveal the relationship and patterns (the context) among the data presented. Knowledge is fundamentally participatory; it is the
level that allows us to convey the most valuable message. It is the highest
level designers can affect directly. Understanding can be gained only
through experience. Wisdom is more abstract and philosophical than other
levels, a blending of all the processes and relationships understood through
experience (it is the result of
* Decoding decoding
done by user & the Meta-matic system * Symbol pattern behavior The Meta-matic system generates behavior like grow, move(x,y,z), rotate, break apart * Visual and sound mixing * Flipping into underlaying information structures |
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