#include "polygon/implementation/SubPolygon.h"
#include "polygon/implementation/Polygon.h"
#include "polygon/implementation/DefaultPolygonFactory.h"
#include "polygon/implementation/BitmapData.h"
#include "polygon/implementation/PolygonFiller.h"
#include "polygon/implementation/CoverageTable.h"
#include "polygon/implementation/SpanExtents.h"
#include "polygon/implementation/NonZeroMask.h"
#include "polygon/implementation/NonZeroMaskA.h"
#include "polygon/implementation/NonZeroMaskB.h"
#include "polygon/implementation/NonZeroMaskC.h"
#include "polygon/implementation/PolygonVersionA.h"
#include "polygon/implementation/PolygonVersionB.h"
#include "polygon/implementation/PolygonVersionC.h"
#include "polygon/implementation/PolygonVersionD.h"
#include "polygon/implementation/PolygonVersionE.h"
#include "polygon/implementation/PolygonVersionF.h"
Scanline edge-flag algorithm for antialiasing
Copyright (c) 2005-2007 Kiia Kallio
http://mlab.uiah.fi/~kkallio/antialiasing/
This code is distributed under the three-clause BSD license. Read the LICENSE file or visit the URL above for details.