Scanline edge-flag algorithm for antialiasing Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AGGPolygonFactoryA class for creating the AGG polygon implementations
AGGPolygonWrapperA class for wrapping the AGG polygon implementation to the tests
AGGRendererA class for wrapping the AGG rendering implementation for the tests
AGGRenderTargetWrapperA class for wrapping the AGG render target implementation for the tests
BitmapDataA class for passing bitmap data to the polygon filler
ClipRectangleA class for defining a clip rectangle
DefaultPaintWrapperImplements a PaintWrapper that contains just the paint colour as unsigned int
DefaultPolygonFactoryA class for creating the default polygon implementations
DumpSVGA utility class for dumping the polygon data to SVG file
GDIplusPolygonFactoryA class for creating the GDI+ polygon implementations
GDIplusPolygonWrapperA class for wrapping the GDI+ polygon implementation to the tests
GDIplusRendererA class for wrapping the GDI+ rendering implementation for the tests
GDIplusRenderTargetWrapperA class for wrapping the GDI+ render target implementation for the tests
Matrix2dA simple 2d matrix class
NonZeroMaskA struct for tracking the mask data of non-zero winding buffer
NonZeroMaskAAn implementation for tracking the mask data of non-zero winding buffer
NonZeroMaskBAn implementation for tracking the mask data of non-zero winding buffer
NonZeroMaskCAn implementation for tracking the mask data of non-zero winding buffer
NonZeroMaskCompositeDataA structure for containing the composite mask data, definable to various sizes
PaintWrapperA class for wrapping the actual paint implementation to the tests
PolygonA class for handling polygons. Each polygon is a set of sub-polygons
PolygonDataA class for holding raw vertex data to be used at the construction of a polygon
PolygonEdgeA polygon edge
PolygonFactoryA base class for factories that create the actual polygon implementations
PolygonFillerDefines the API for the polygon fillers
PolygonScanEdgeA more optimized representation of a polygon edge
PolygonTesterRuns the tests for different polygon filler implementations
PolygonVersionAVersion A of the polygon filler. This is the basic implementation
PolygonVersionBVersion B of the polygon filler. Uses fixed point math in the edge calculations
PolygonVersionCVersion C of the polygon filler. Similar to B, but uses edge tracking
PolygonVersionDVersion D of the polygon filler. Similar to C, but uses mask tracking
PolygonVersionEVersion E of the polygon filler. Similar to D, but has unrolled loops
PolygonVersionFVersion F of the polygon filler. Similar to E, but does the rendering one scanline at a time
PolygonWrapperA class for wrapping the actual polygon implementation to the tests
RendererA base class for defining renderers
RenderTargetWrapperA base class for defining render targets
ShapeMakerA utility class for building polygons out of SVG commands
ShapeMaker::ShapeDataInner class for handling the path data as a set of polygons
ShapeMaker::ShapeData::ShapeEntryInner class for handling a single polygon in the ShapeData
SpanExtentsA class for keeping track of minimum and maximum values of a span
StackNodeBase class for nodes in a stack
StackNodePoolA pool for stack nodes
SubPolygonA class for handling sub-polygons. Each sub-polygon is a continuos, closed set of edges
SVGBeginPathCommandA begin path command in SVG command tree
SVGColorCommandA color definition command in SVG command tree
SVGCommandBase class for commands
SVGCommandSetA class for handling a set of SVG commands
SVGContextA class that is used for decomposing the SVG tree to polygons
SVGDocumentA command representing a document in SVG command tree
SVGEndPathCommandAn end path command in SVG command tree
SVGFillRuleCommandA fill rule definition command in SVG command tree
SVGOpacityCommandAn opacity definition command in SVG command tree
SVGPaintA class for representing paint in SVG images
SVGPathCommandA command representing the path data in SVG command tree
SVGPathTokenA class for storing the tokens in the SVG path data
SVGPathTokenizerA class for tokenizing the SVG path data
SVGStackA stack used while processing the SVG document
SVGStackNodeFillRuleStack node for storing fill rule
SVGStackNodeFillRulePoolA pool for fill rule stack nodes
SVGStackNodePaintStack node for storing paint
SVGStackNodePaintPoolA pool for paint stack nodes
SVGStackNodeTransformationStack node for storing transformations
SVGStackNodeTransformationPoolA pool for transformation stack nodes
SVGTransformationCommandA transformation command in SVG command tree
SystemVarious system level function implementations
TestAppTest application for the algorithm. Uses SDL
TestAppAGGTest application for the AGG library
TestMakerA utility class for constructing standard tests
TestPatternA utility class for constructing test patterns
TickCounterA tick counter implementation
Vector2dA simple 2d vector class
VectorGraphicA vector graphic image is a set of polygons. Each polygon is associated with a color
VertexDataA class for holding processing data regarding the vertex

Generated on Fri Aug 3 00:44:32 2007 for Scanline edge-flag algorithm for antialiasing by  doxygen 1.4.6-NO