#include "polygon/base/Platform.h"
#include "polygon/base/ClipRectangle.h"
#include "polygon/base/PolygonData.h"
#include "polygon/base/PolygonWrapper.h"
#include "polygon/base/PaintWrapper.h"
#include "polygon/base/DefaultPaintWrapper.h"
#include "polygon/base/PolygonFactory.h"
#include "polygon/base/RenderTargetWrapper.h"
#include "polygon/base/Renderer.h"
#include "polygon/base/VectorGraphic.h"
Scanline edge-flag algorithm for antialiasing
Copyright (c) 2005-2007 Kiia Kallio
http://mlab.uiah.fi/~kkallio/antialiasing/
This code is distributed under the three-clause BSD license. Read the LICENSE file or visit the URL above for details.