#include "agg_basics.h"
#include "agg_rendering_buffer.h"
#include "agg_rasterizer_scanline_aa.h"
#include "agg_scanline_p.h"
#include "agg_renderer_scanline.h"
#include "agg_path_storage.h"
#include "agg_conv_transform.h"
#include "agg_bounding_rect.h"
#include "pixel_formats.h"
#include "polygon/AGG/AGGPolygonWrapper.h"
#include "polygon/AGG/AGGPolygonFactory.h"
#include "polygon/AGG/AGGRenderTargetWrapper.h"
#include "polygon/AGG/AGGRenderer.h"
Defines | |
#define | AGG_BGRA32 |
Scanline edge-flag algorithm for antialiasing
Copyright (c) 2005-2007 Kiia Kallio
http://mlab.uiah.fi/~kkallio/antialiasing/
This code is distributed under the three-clause BSD license. Read the LICENSE file or visit the URL above for details.
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