Bibliography and other sources

Written sources

Henri Bergson, 2000 (1889), Nauru, translated by Sanna Isto ja Marko Pasanen, Helsinki: Loki-Kirjat. Finnish translation of Le Rire. Essai sur la signification du comique, 1900, published by Revue de Paris.
Daniel Goleman, 1999, Tunneäly, lahjakkuuden koko kuva, translated by Jaakko Kankaanpää, Otava. Finnish translation of Emotional Intelligence, first published 1997.

Thomas Erickson, 1997, Social Interaction on the Net: Virtual Community as Participatory Genre. First published in In Proceedings of the Thirtieth Hawaii International Conference on Systems Science. (ed. J. F. Nunamaker, Jr. R. H. Sprague, Jr.) Vol 6, pp. 23-30. IEEE Computer Society Press: Los Alamitos, CA. (retrieved Jan 2001).

Sigmund Freud 1953, The Uncanny, The Standard Edition of the Complete Psychological Works of Sigmund Freud, ed. & trs. James Strachey, vol. XVII, London: Hogarth.

Stuart Hall (edit.), 1997, Representation: Cultural representations and Signifying Practices, SAGE Publications Ltd.

Donna Haraway 1991, "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century," in Simians, Cyborgs and Women: The Reinvention of Nature (New York; Routledge), pp.149-181. (retrieved Nov 2000)

John Heritage, 1996 (1984), Harold Grafinkel ja etnometodologia, translated by Ilkka Arminen, Outi Paloposki, Anssi Peräkylä, Sanna Vehviläinen, Soile Veijola, Jyväskylä: Gaudeamus. Finnish translation of Garfinkel and Ethnomethodology. Cambridge, MA: Basil Blackwell Inc.

Arja Jokinen, Kirsi Juhila, Eero Suoninen, 1999, Diskurssianalyysi liikkeessä. Tampere: Vastapaino.

Steven G. Jones (edit.), 1998, Cybersociety 2.0: Revisiting computer-mediated communication and community, CA: Sage paperback edition.

Mikko Lehtonen, 1998, Merkitysten maailma, Tampere: Vastapaino.

Andrew Leonard, 1998, Bots: the origin of new spieces, Penguin Books paperback edition.

Scott McCloud, 1994, Sarjakuva – näkymätön taide, Helsinki: The Good Fellows Ky. Finnish translation of Undesrtanding Comics – The Invisible Art, 1993, Published by arrangement with Harpecollins publishers, Inc. and Kitchen Sink Press.

Alberto Melucci, 1996, The playing self: Person and meaning in a planetary society, Cambridge: University Press paperback edition.

Chris Parker, 2000, Cultural Studies: Theory and Practice. London: Sage.

Howard Rheingold 1993, The Virtual Community: Homesteading on the Electronic Frontier, MA: Addison-Wesley Publishing company.

Allucquère Rosanne Stone, 1996, The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, MA: The MIT Press paperback edition.

Lucy A. Suchman 1999 (1987), Plans and situated actions: The problem of human-machine communication. New York: Cambridge University Press, first published 1987.

Sherry Turkle, 1995, Life on the Screen: Identity in the Age of the Internet. New York: Simon & Scuster.

Digital publications

Grant Baxter, www-site, Psychology: Some classic studies. (retrieved Oct 2000).

Christine Boese, 1998, The Ballad Of The Internet Nutball: Chaining Rhetorical Visions From The Margins Of The Margins To The Mainstream In The Xenaverse. (retrieved Oct. 2000).

Marianne van den Boomen, 1998, Utopia in cyberspace - Virtual communities and social reality. Lecture ICSA Conference "Utopian Communities and Sustainability" 8-7-1998, published on-line in Nettime mailing list. (retreived April 2001).

BotSpot, www-site, (retrieved Mar 2001).

Judith Stefania Donath, 1997, Inhabiting the virtual city: The design of social environments for electronic communities. (retrieved Mar. 2001).

Susan Herring, 1999, Interactional Coherence in CMC. Journal of Computer-Mediated Communication, Volume 4, Number 4. (retreived Jan 2001).

Rickhard MacKinnon, 1997, Virtual Rape. Journal of Computer-Mediated Communication
Volume 2, Number 4: March, 1997. (retrieved Feb. 2001)., www-site (retrieved Feb 2001).

Howard Rheingold, 1998, The electronic version of The Virtual Community, (retreived Apr 2001).

John Suler, 1997a, The Bad Boys of Cyberspace – Deviant Behavior in Online Multimedia Communities and Strategies for Managing it. (retreived Oct 2000).

John Suler, 1997b, Psychological Dynamics of Online Synchronous Conversations in Text-Driven Chat Environments, (retrieved Mar. 2001).

John Suler, 1999, The Psychology of Avatars and Graphical Space in Multimedia Chat Communities or How I Learned to Stop Worrying and Love My Palace Props. (retrieved Mar. 2001).

The Turing Test Page, www-site, (retreived Apr. 2001).

Robyn R. Warhol, 1998, Feminine Intensities, Soap Opera Viewing as a Technology of Gender, Genders OnLine Journal, (retrieved Apr. 2001).

Other Sources

Betsy Book, Palace sociology, personal e-mail. Oct. 2000.

Eliza, computer therapist web site, (retreived Mar 2001).

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