Understanding emotions: some themes and material
Literature
- Rosalind Pickard (1998): Affective Computing.
MIT Press, Cambridge, MA.
- Jennifer M. Jenkins, Keith Oatley and Nancy L. Stein (eds.) (1998):
Human Emotions: A Reader. Blackwell, Malden, MA.
- Aapo Hyvärinen and Timo Honkela (1999):
Emotional Disorders in Autonomous Agents? Advances in Artificial
Life, Proc. of ECAL'99, Springer, pp. 350-354.
Summary of themes in Pickard'98
Background
- physical vs cognitive
- physical aspect of emotion: scentic modulation
- facial expression
- voice intonation
- gestures, movement
- posture
- pupilary dilation
- respiration
- heart rate
- temperature
- electrodermal response, perspiration
- muscle action potentials
- blood pressure
- emotional state -> expression : complications
- intensity of the emotion
- type of emotion
- how was the state induces (by imagination, being in the situation)
- social display rules
- Damasio: primary vs secondary emotions
- emotions vs creativity : positive correlation
(emotional fluidity, mood disorders)
- will and emotion control separate paths:
example of paralysed person smiling (p. 42)
Affective computers
- Recognition of human emotions
- input
- pattern recognition
- reasoning (e.g. taking into account the context)
- learning
- bias (potential "emotional state" of the computer)
- output
- Criteria for a system to have emotions
- Emergent emotions and emergent behavior
- Fast primary emotions
- Cognitively generated emotions
- Emotional experience
- cognitive awareness of the emotion
- physiological awareness
- subjective experience
- Body-mind interactions
- Emotional intelligence
- Recognition and expression of emotions
- Regulating emotions
- Utilizing emotions
-> In self / In others
- Scope of affective computing
- What is the relevant set of emotions for an application?
- How can these best be recognitzed/expressed/developed?
- How should the computer respond to the user
given this information?
- Applications
- affective mirror
- enhanced emoticons
- text to speech (table p. 179)
- helping autistic persons
- frustration feedback
- detecting stress and learning to reduce it
- affective space (with relation to conceptual space)
- Problems
- accuracy?
- privacy
- control
- unwarranted behavior of emotional systems
- Asimov 1976: The three laws of robots
- A computer may not injure a human being or, through inaction,
allow a human being to come to harm.
- A computer must obey the orders given it by human beings
except where such orders would conflict with the first law.
- A computer must protect its own existence as long as such
protection does not conflict with the first or second law.
- Models for Affective Behavior
(see p. 189, 197, poker-playing agents, p. 199, 201,
categorisations p. 205, 207)